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Raytracing in one weekend book
Im currently following the ratracing in one weekend book by Peter Shirley. Already at chapter 10 I find it sooo intersting and the way he explains it makes it so much easier to understand. I am really enjoying it and I am looking forward to finish it and start the next book in the series.
Im coding it in C and not in C++ as the book suggests, because I am more comfortable with C and my school actually wants me to be coding it in C anyways.
here are some of the images I have generated so far:
thats two spheres colored by their normal vector with antialiasing
colored by bouncing rays (the more bounces it takes to hit the lighter it gets)
I will be updating this post as I go along the book and generate more images.